Open Lock (Skill)
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Open Lock (Dex; Trained Only)
Attempting an Open Lock check without a set of thieves’ tools imposes a –2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves’ tools, you gain a +2 circumstance bonus on the check.
=====Check=====
The DC for opening a lock varies from 20 to 40, depending on the quality of the lock, as given on the table below.
Lock | DC | !! align="left"
Lock | DC |
---|---|---|---|
Very simple lock |
20 | || align="left"
Good lock |
30 |
Average lock |
25 | || align="left"
Amazing lock |
40 |
=====Epic Check=====
You can open locks more quickly than normal.
Open lock as . . . | DC Modifier |
---|---|
Move-equivalent action |
+20 |
Free action |
+50 |
=====Action=====
Opening a lock is a full-round action.
=====Special=====
If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.
=====Untrained=====
You cannot pick locks untrained, but you might successfully force them open.
- System Reference Document -> Skill Descriptions (SRD Rules)
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Category:SRD Category:Rule Category:Skill Category:Dexterity Category:Trained Only{{OGL Bottom|the System 3.5 Reference Document|SRD}}